Thanks for watching!ModElvenia Armor (yup, my top favorite xD.)(Elvenia Armor for SSE)Raven witch armorShanoa ArmorNINI BDO Orwen TravelClead ArmorBDO Milren FedoraVS Ciri ProjectVogue Rogue ArmorLight Immersive Edition - Armor Progression OverhaulLegendary Armors - BikiniMusic:Emotional/Folk Music - Vindsvept - Hugin's FlightEmotional/Folk Music - Vindsvept - DeliveranceEmotional Music - Vindsvept - The Journey HomeAndreas B. Time (Full Version)ENB used:Snapdragon Prime ENBMy PixivIf you don't like the armor for female, please check out this video, this is the armor for male.
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The Divines have blessed a total of 30 female marriage candidates and 37 male marriage candidates in The Elder Scrolls V: Skyrim and official expansions.You can marry anyone regardless of your Dragonborn’s race or gender, so long as you’ve fulfilled whatever conditions make them your friend. Housecarls will be wiling to wed you as soon as they enter your service, mercenaries must be hired first, and other candidates have fetch quests or other requirements.You’ll also need to exhaust the dialog options with Maramal, the priest in the Temple of Mara in Riften, and be wearing an amulet of Mara in order to initiate a marriage proposal.
It does not have to be an amulet purchased from Maramal, any amulet of Mara will do. There’s a free one in a tent along the shoreline east of Dawnstar. Others appear at random throughout the game.Skyrim allows one marriage and only one per Dragonborn, even if your spouse is killed — unless you use mods or console commands. There’s a persistent rumor that players can kill their spouses and remarry, but I suspect that’s a feature added by the Unofficial Skyrim Patch that PC players frequently download, or possibly a very early gameplay bug that was patched in subsequent updates, so don’t assume it will work for you. Choose your spouse wisely.There’s only one Altmer and one Redguard, both female, who can be married. The Hearthfire DLC adds a second Redguard female.
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There are no Bosmer (wood elves) or Khajiit (cat people) to marry, at all, male or female, unless using mods or console commands.After the wedding, all male and female spouses will give you a homecooked meal and 100 septims a day. You can live in your spouse’s home or move them into one of your homes, though some spouses may leave — such as Camilla taking over her brother’s shop if he dies or Ysolda taking over the Bannered Mare if Hulda dies. I’ve also read that only spouses from the Dragonborn DLC can be moved to Severin Manor on Solstheim, but I don’t have confirmation of this.The main differences between spouses, other than appearance and voice, are where they live, whether or not they can be followers, and how likely they are to be killed. I recommend marrying someone who is a follower, even if you don’t take them with you on adventures, because you can access their inventory and give them weapons, armor, staffs, enchanted items and health potions, to help keep them alive. Towns and Hearthfire homes do get attacked, and death does happen, unless your spouse is one of the few programmed “essential,” or unless you’re using mods and console commands.For more about marriage in Skyrim, see this or this.Let’s take a look at our choicesCOMPANIONSThe Companions are a warrior guild in Whiterun and for many players the first faction of friends and potential marriage candidates you’ll meet. Some are both teachers and followers, which allows you to buy skill training and then access their inventory and take back the gold, essentially getting training — and level ups — for free.All live in Jorrvaskr, where you can live anyway if you join the guild, so you won’t gain additional housing through marriage. Several players have also reported glitches in which steward or married Companions return to Jorrvaskr instead of living in the Dragonborn’s home.is Supreme Werewolf Queen of Side-Boob, which makes her almost as popular a wife choice as cranky Lydia.
Aela and are both Nords and trainers, in archery and blocking respectively. Is an Imperial.
All three are skilled warrior women and possible followers, but Aela’s level cap is 50, while the others max out at 25.Between Vilkas’ tear-streaked emo eyeliner and Farkas’ dumb-yet-endearing-jockishness, the Brothers Werewolf are popular husbands.is a two-handed trainer, follower, spouse and steward. Is a heavy armor trainer, follower and spouse. Both are level capped at 50. Is a potential follower and spouse who is a surly drunk. He’s capped at 25.All three are Nords. There’s also a Dark Elf in the Companions who can be married, but I’ve listed him with the Dunmer, below.HOUSECARLSAll housecarls are Nords, except Rayya who’s a Redguard.
All begin with the same armor, weapons and stats, except Valdimar who is a spellsword, while the rest are classified as warriors. They live in houses that belong to you, so you won’t get a bonus house through marriage.All are possible spouses, stewards and followers who will defend you unto death.
They are all level capped at 50, so should be able to stick with you through most of the game, assuming you continue to improve their weapons, armor and other gear. Don’t forget to put health potions in their inventories.From left to right: (Breezehome in Whiterun), (Honeyside in Riften), (Proudspire Manor in Solitude). And (Lakeview Manor, added by the Hearthfire expansion).The basic game gives us (Vlindrel Hall in Markarth) and with the groovy mutton chops (Hjerim in Windhelm).
Hi everyone, new here. Gun mods 1.5.2. I have a question. I'm playing my first pure mage and so far I'm loving it, but somthing is bugging me. Like anyone, I want my character to wear something that is both as benificial as possible, and also looks pretty cool. All the more unique looking robes come pre-enchanted, all probably pale in comparison to what I'm sure I'll be able to do once I get my enchanting leveled.
There are always the generic blue and black robes you can find that arn't enchanted yet, but I'd like something a little nicer. Are the robes you get at the end of the collage quests (which I personally don't care for looks wise) really all we mages can get? Raidiant Raiment's is probably your best bet like AS88 said and no I don't know of any other robes other than the blue and black ones, which sucks. However when I got hearthfires my kids (in game kids) started randomly giving me robes as presents lol. I received green robes, yellow robes, red robes. It was interesting xD they at least looked better than the old blue and black ones.The lack of robes selection is why I like wearing cool looking self enchanted armor even if I'm a mage, in Skyrim it isn't that weird. If you Enchant, then swing by Radient Rainment for the best selection.
(Uner the portico in Solitude, just past the chopping block.) I generally build around Master Robes, because they are better than anything else you can buy or make. Pick the school you use the most Magicka on to get the most out of the Enchantment. If you DiY, the discount for Fortify School&Magicka Regeneration is fixed, while the latter part is what scales.
You're better off using Extra Effect to enchant both seperately. For Males, I like Ulfric's clothes, females Mourner's Dress simpply for the way they look, but Master Robes look like a fantasy trenchcoat on males. Thalmor boots/gloves match any of those fairly well, and can be Enchanted.I also often wear Heavy Helmets, Boots/Gauntlets around robes for minimal armor with the magical assistance. Some people like the Archmage's Robes, they're alright. Morokei, Nahkriin, Vocun, and the Diadem of the Savant also help out with Casting Costs. Here's a few example outfits with various builds:Master Robes of Destruction, Nahkriin, ebony boots, gauntlets, and handaxe on a Redguard Spellsword.MRoIllusion, Shrouded Hood, Jester's Boots, and Gloves on a Dunmer Nightblade (On Shadowmere)Mourner's Dress with Shrouded Hood, Thalmor Boots, and Gloves.
(Nord Assassin, no magic, but she's modeling the outfit.)And my Elven Necroarcher in Expert Robes of Conjuration, Ancient Nord Boots/Gauntlets, The Targe of the Blooded., and Vokun. (Also uses Krosis.).
The Divines have blessed a total of 30 female marriage candidates and 37 male marriage candidates in The Elder Scrolls V: Skyrim and official expansions.You can marry anyone regardless of your Dragonborn’s race or gender, so long as you’ve fulfilled whatever conditions make them your friend. Housecarls will be wiling to wed you as soon as they enter your service, mercenaries must be hired first, and other candidates have fetch quests or other requirements.You’ll also need to exhaust the dialog options with Maramal, the priest in the Temple of Mara in Riften, and be wearing an amulet of Mara in order to initiate a marriage proposal. It does not have to be an amulet purchased from Maramal, any amulet of Mara will do.
There’s a free one in a tent along the shoreline east of Dawnstar. Others appear at random throughout the game.Skyrim allows one marriage and only one per Dragonborn, even if your spouse is killed — unless you use mods or console commands. There’s a persistent rumor that players can kill their spouses and remarry, but I suspect that’s a feature added by the Unofficial Skyrim Patch that PC players frequently download, or possibly a very early gameplay bug that was patched in subsequent updates, so don’t assume it will work for you. Choose your spouse wisely.There’s only one Altmer and one Redguard, both female, who can be married. The Hearthfire DLC adds a second Redguard female. There are no Bosmer (wood elves) or Khajiit (cat people) to marry, at all, male or female, unless using mods or console commands.After the wedding, all male and female spouses will give you a homecooked meal and 100 septims a day. You can live in your spouse’s home or move them into one of your homes, though some spouses may leave — such as Camilla taking over her brother’s shop if he dies or Ysolda taking over the Bannered Mare if Hulda dies.
I’ve also read that only spouses from the Dragonborn DLC can be moved to Severin Manor on Solstheim, but I don’t have confirmation of this.The main differences between spouses, other than appearance and voice, are where they live, whether or not they can be followers, and how likely they are to be killed. I recommend marrying someone who is a follower, even if you don’t take them with you on adventures, because you can access their inventory and give them weapons, armor, staffs, enchanted items and health potions, to help keep them alive. Download mp3 gratis indonesia. Towns and Hearthfire homes do get attacked, and death does happen, unless your spouse is one of the few programmed “essential,” or unless you’re using mods and console commands.For more about marriage in Skyrim, see this or this.Let’s take a look at our choicesCOMPANIONSThe Companions are a warrior guild in Whiterun and for many players the first faction of friends and potential marriage candidates you’ll meet.
Best Female Armor Skyrim
Some are both teachers and followers, which allows you to buy skill training and then access their inventory and take back the gold, essentially getting training — and level ups — for free.All live in Jorrvaskr, where you can live anyway if you join the guild, so you won’t gain additional housing through marriage. Several players have also reported glitches in which steward or married Companions return to Jorrvaskr instead of living in the Dragonborn’s home.is Supreme Werewolf Queen of Side-Boob, which makes her almost as popular a wife choice as cranky Lydia. Aela and are both Nords and trainers, in archery and blocking respectively. Is an Imperial. All three are skilled warrior women and possible followers, but Aela’s level cap is 50, while the others max out at 25.Between Vilkas’ tear-streaked emo eyeliner and Farkas’ dumb-yet-endearing-jockishness, the Brothers Werewolf are popular husbands.is a two-handed trainer, follower, spouse and steward. Is a heavy armor trainer, follower and spouse.
Both are level capped at 50. Is a potential follower and spouse who is a surly drunk. He’s capped at 25.All three are Nords. There’s also a Dark Elf in the Companions who can be married, but I’ve listed him with the Dunmer, below.HOUSECARLSAll housecarls are Nords, except Rayya who’s a Redguard. All begin with the same armor, weapons and stats, except Valdimar who is a spellsword, while the rest are classified as warriors. They live in houses that belong to you, so you won’t get a bonus house through marriage.All are possible spouses, stewards and followers who will defend you unto death. They are all level capped at 50, so should be able to stick with you through most of the game, assuming you continue to improve their weapons, armor and other gear. Don’t forget to put health potions in their inventories.From left to right: (Breezehome in Whiterun), (Honeyside in Riften), (Proudspire Manor in Solitude).
And (Lakeview Manor, added by the Hearthfire expansion).The basic game gives us (Vlindrel Hall in Markarth) and with the groovy mutton chops (Hjerim in Windhelm).
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